BUBBLE CRAPS

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How to Play Crapless Craps

Crapless craps is a dice game played with two dice. You bet on what the dice will do, press ROLL, and win or lose based on the result. It's "crapless" because — unlike regular craps — you can never instantly lose on the come-out roll. Here's everything you need to know.

The basics

Every roll is the total of two dice, so results range from 2 to 12. The number 7 comes up most often, and that fact drives the whole game.

The game has two phases, shown by the puck at the top of the table:

  • OFF (come-out): No point is set yet. This is where a new round begins.
  • ON a number (point): A point has been established, shown by the puck (for example, "ON 6").

The Pass Line — the main bet

The Pass Line is the heart of the game. Place a bet here when the puck is OFF.

  • On the come-out roll, rolling a 7 wins immediately (even money).
  • Rolling any other number (2, 3, 4, 5, 6, 8, 9, 10, 11, or 12) makes that number your point. The puck flips ON.
  • Once a point is set, you keep rolling until one of two things happens: roll your point again to win, or roll a 7 to lose. Every other number does nothing — you just roll again.

The key idea: a 7 is your friend on the come-out, but your enemy once a point is set. Same number, opposite meaning.

This is what makes it "crapless": in regular craps, a 2, 3, or 12 on the come-out loses instantly and an 11 wins instantly. Here, none of that happens — those numbers simply become points like any other. You give up the instant come-out wins in exchange, which is why the house edge is a bit higher than regular craps.

Free Odds

After a point is set, you can back your Pass Line bet with an Odds bet. Odds pay true odds with no house edge — the best value on the table. They win if your point repeats and lose on a 7, just like the Pass Line.

Come bets

A Come bet works just like a Pass Line bet, but you place it after a point is already set. It gets its own personal point: the next number rolled becomes the Come bet's number, and from then on it wins if that number repeats and loses on a 7. You can have several Come bets riding on different numbers at once.

Place and Buy bets

These let you bet that a specific number will roll before a 7.

  • A Place bet wins when its number is rolled and stays working for repeat wins. It loses only when a 7 is rolled.
  • A Buy bet is similar but pays true odds with a small 5% commission — best value on the hard-to-hit numbers like 2 and 12.

The Field

A one-roll bet. It wins if the very next roll is 2, 3, 4, 9, 10, 11, or 12, and loses on 5, 6, 7, or 8. The 2 and the 12 pay double.

Prop bets (one roll)

These resolve on the very next roll. They pay big but hit rarely — they have the highest house edge on the table, so they're for fun, not for grinding.

  • Any Seven — wins if the next roll is a 7.
  • Any Craps — wins on 2, 3, or 12.
  • Yo (Eleven) — wins on 11.
  • 2 / 3 / 12 — win only on that exact number.
  • Horn — splits your bet across 2, 3, 11, and 12.
  • C & E — splits between Any Craps and Eleven.
  • Hop bets — bet on an exact two-dice combination (like 3-3 or 5-2) on the next roll only.

Payout reference

Payouts are shown in "FOR 1" form, like a real machine — that means the number includes your stake back. ("5 FOR 1" returns $5 total for a $1 bet.)

  • Pass Line
    Pays:Even money
    Win on come-out 7, or repeat your point
  • Odds — point 4 / 10
    Pays:2 to 1
    True odds, no house edge
  • Odds — point 5 / 9
    Pays:3 to 2
    True odds
  • Odds — point 6 / 8
    Pays:6 to 5
    True odds
  • Odds — point 3 / 11
    Pays:3 to 1
    True odds
  • Odds — point 2 / 12
    Pays:6 to 1
    True odds
  • Place 6 / 8
    Pays:7 to 6
    Best place bets
  • Place 5 / 9
    Pays:7 to 5
  • Place 4 / 10
    Pays:9 to 5
  • Place 3 / 11
    Pays:11 to 4
  • Place 2 / 12
    Pays:11 to 2
  • Field
    Pays:Even money
    2 and 12 pay double
  • Any Seven
    Pays:5 for 1
    One roll
  • Any Craps
    Pays:8 for 1
    One roll (2, 3, 12)
  • Yo / Eleven
    Pays:16 for 1
    One roll
  • 3
    Pays:16 for 1
    One roll
  • 2 or 12
    Pays:31 for 1
    One roll
  • Hard 6 / 8
    Pays:9 to 1
    Both dice show the same
  • Hard 4 / 10
    Pays:7 to 1
    Both dice show the same
  • Hop — easy (e.g. 5-2)
    Pays:16 for 1
    Exact combination
  • Hop — hard (e.g. 3-3)
    Pays:31 for 1
    Exact combination

A note on strategy

The Pass Line, Odds, and the Place 6 and 8 give you the best chances. The prop and hop bets pay the most but win the least often — they'll drain a bankroll fast. If you're playing to last, stick to the line bets and the 6 and 8.

Free to play. No real money. For entertainment only.